I am an Animation Director, 3D Artist, and Animator with 18 years of experience specializing in advertising, experiential, and visualization projects. My passion drives me to transform ideas into impactful visuals by blending leadership, artistic vision, and technical proficiency.
Below you'll find a brief description of my role, software used, the client/studio for which the work was created, and the project category. I've also included links to the full videos of client/studio projects if publicly shared.
My Role: Everything
Software: Blender, Cycles, Davinci Resolve
Personal Project
My Role: Everything. This was a 4 second character animation test for an idea that I'm still developing.
Software: Maya, V-Ray, After Effects
Personal Project | Full Video
My Role: Robot Character & Bowling Pins (3D Modeling, Materials, Rigging, Animation). This was one scene of a larger team project that had the robot in different scenarios.
Software: Maya
Client: Ohio Lottery | Studio: Pixel Farm
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My Role: Dollar Man Character (3D Modeling, Rigging, Animation).
Software: Maya
Client: Kentucky Lottery | Studio: NEIGHBOR Animation
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My Role: Everything except the background clouds.
Software: Maya, Mental Ray, After Effects
Client: General Mills | Studio: Pixel Farm
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My Role: Original Idea, Director, News Anchor Character (Materials, Rigging, Hair, Animation), other 3D Elements (Materials, Lighting, Object/Camera Animation), and collaborated on Compositing. This was a style test for a 30 second commercial that was never greenlit.
Software: Maya, V-Ray, After Effects
Studio: NEIGHBOR Animation
Internal Project
My Role: Peg People (3D Modeling, Materials, Rigging, Animation).
Software: Maya, V-Ray
Client: KeyBank | Studio: NEIGHBOR Animation
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My Role: Lottery Tickets (3D Modeling, Rigging, Animation).
Software: Maya
Client: Kentucky Lottery | Studio: NEIGHBOR Animation
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My Role: Evil Twins (3D Modeling, Rigging, Materials, Lighting, Animation), Lightning/Particle FX, Camera Animation, and Compositing. This was one scene of a larger project that showcased other Trolli candy.
Software: Maya, V-Ray, After Effects
Client: Ferrara Candy Company | Studio: NEIGHBOR Animation
Trade Show | Full Video
My Role: Everything except for the 3D vehicle models.
Software: Maya, V-Ray, After Effects, Premiere Pro
Client: MnPASS | Studio: NEIGHBOR Animation
Visualization | Full Video
My Role: My involvement as Animation Director for this project included editing pre-existing 3D models to fit store layouts, creating 3D signage models from provided artwork, and handling materials, lighting, rendering, compositing, and video editing. Beyond the flythrough animation, I delivered high-resolution still renders to the client for their designers to further concept signage elements.
Software: Maya, V-Ray, After Effects
Client: Target | Studio: NEIGHBOR Animation
Visualization
My Role: Same as the Grocery Store Visualization example.
Software: Maya, V-Ray, Marvelous Designer, After Effects
Client: Target | Studio: NEIGHBOR Animation
Visualization
My Role: As Animation Director, I led this project, focusing on camera animation, overseeing 3D modeling and materials for store fixtures, products, and signage (with support from other 3D artists), and managing lighting, rendering, compositing, and video editing. Deliverables included a flythrough animation and high-resolution still renders.
Software: Maya, V-Ray, After Effects
Client: Target | Studio: NEIGHBOR Animation
Visualization
My Role: Skier Character (3D Modeling, Materials, Rigging, Animation), background 3D Elements, and Camera Animation.
Software: Maya, V-Ray, After Effects
Client: Cleveland Hopkins International Airport | Studio: NEIGHBOR Animation
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My Role: As Animation Director, I focused on working closely with the client/producer, 3D layout, camera animation, directing the art/animation team, rendering, compositing, and video editing. The garbage can scene showcased in my reel was the main scene I had fully animated for this project.
Software: Maya, V-Ray, After Effects, Premiere Pro
Client: BASF | Studio: NEIGHBOR Animation
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My Role: As Animation Director, I focused on developing the 3D production pipeline, 3D layout, camera animation, and directing the animation team. As a 3D Production Artist, I primarily focused on the dock/lake scenes, where I created the 3D environment elements, camera animation, and character animation. I also contributed additional 3D modeling, rendering, compositing, and video editing for other scenes.
Software: Maya, Phoenix FD, V-Ray, After Effects, Premiere Pro
Client: Cummins | Studio: NEIGHBOR Animation
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My Role: 3D Modeling, Materials, Rigging, Lighting, Animation, Water Simulation, Compositing, and collaborated on Video Editing.
Software: Maya, Phoenix FD, V-Ray, After Effects, Premiere Pro
Client: The Hoover Institution PolicyEd | Studio: NEIGHBOR Animation
Educational | Full Video
My Role: Everything except some of the background elements and typography.
Software: Maya, V-Ray, After Effects
Client: KNOCK | Studio: NEIGHBOR Animation
Cultural Promotion | Full Video
My Role: Animation & FX (Shatter Particles).
Software: Maya
Client: Minnesota Twins | Studio: Pixel Farm
Experiential
My Role: Everything except for the 3D holodeck model. This was created for MonsterQuest Season 4 Episode 2. I also contributed 3D modeling, materials, rigging, animation, lighting, rendering, and compositing to five other episodes: Monster Sharks, Mothman, Lizard Monster, Sierra Sasquatch, and America's Wolfman.
Software: Maya, V-Ray, After Effects
Client: History Channel | Studio: Pixel Farm
Documentary | Full Video
My Role: Sign Animation, Camera Animation, and Floating Ember FX. For the full project, I worked on Storyboarding, Previsualization, more object animation (I-Beams, Stone Wall, Slide), and Sparks FX for other scenes.
Software: Maya
Client: Milwaukee Brewers | Studio: Pixel Farm
Experiential | Full Video
My Role: 3D Modeling, Materials, Rigging, Animation. A 3D CAD model was provided by the client and I cleaned it up / converted it for production.
Software: Maya
Client: Starkey Hearing Technologies | Studio: NEIGHBOR Animation
Trade Show
My Role: Shoe/Foot (3D Modeling, Rigging, Animation).
Software: Maya
Client: New Balance Athletics | Studio: Pixel Farm
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My Role: Everything. This is a 15 second teaser that I created a while back to establish the style/mood for an idea that I'm still developing.
Software: Blender, Cycles, After Effects
Personal Project | Full Video
My Role: 3D Modeling, Materials, Rigging, Animation, Ember FX, Rendering, and collaborated on Compositing.
Software: Maya, V-Ray, After Effects
Client: Orchard Supply Hardware | Studio: NEIGHBOR Animation
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My Role: King Card Character (3D Modeling, Rigging, Animation).
Software: Maya
Client: Kentucky Lottery | Studio: NEIGHBOR Animation
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My Role: 3D Modeling, Rigging, and Animation. I hand-animated the cubes by copying/pasting/offsetting the keyframes after the cube geometry was created in it's final position.
Software: Maya
Client: Pioneer Hi-Bred International | Studio: Pixel Farm
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My Role: Animation Director, Robot Character (3D Modeling, Rigging, Animation). Additionally, for the final space scene, I created the moon / background elements (3D Modeling, Materials, Animation), Thruster Exhaust FX, and collaborated on Rendering / Compositing.
Software: Maya, V-Ray, After Effects
Client: Ohio Lottery | Studio: NEIGHBOR
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My Role: Everything.
Software: Blender, Cycles, Davinci Resolve
Personal Project
Here are a few VR/AR projects I worked on. All videos are sourced from NEIGHBOR's online portfolio.
My Role: Animation Director, 3D Modeling, Materials, Lighting. I closely collaborated with a 3D Artist/Programmer. 3D models were created in Maya and then converted into Unreal Engine. Textures & Lighting were baked with V-Ray. This experience was built for the original Oculus Quest.
Software: Maya, V-Ray, Unreal Engine
Client: Target | Studio: NEIGHBOR Animation
Virtual Reality Visualization | Full Video
My Role: Animation Director, 3D Modeling, Materials, Lighting. I closely collaborated with a 3D Artist/Programmer. 3D models were created in Maya and then converted into Unreal Engine. Textures & Lighting were baked with V-Ray. This experience was built for the original Oculus Quest.
Software: Maya, V-Ray, Unreal Engine
Client: FMC Corporation | Studio: NEIGHBOR Animation
Virtual Reality Visualization | Full Video
My Role: Assisting another 3D Artist/Programmer in developing the pipeline for importing 3D assets from Maya into Unreal Engine. My contributions also included 3D modeling, mainly for the bathroom and certain elements within the main area. This experience was specifically built for the original Oculus Quest.
Software: Maya, V-Ray, Unreal Engine
Client: Honour Cafe | Studio: NEIGHBOR Animation
Virtual Reality Visualization | Full Video
My Role: Assisting another 3D Artist/Programmer in developing the pipeline for importing 3D assets from Maya into Unreal Engine. My contributions also included 3D modeling for some of the fixtures and products. This experience was specifically built for the original Oculus Quest.
Software: Maya, V-Ray, Unreal Engine
Client: Target | Studio: NEIGHBOR Animation
Virtual Reality Visualization | Full Video
My Role: I was more of a Technical Director on this project. I researched how to use Snapchat's Lens Studio to import 3D Assets & Animation into the application and deploy it on smartphone devices via a QR Code. I collaborated with a Programmer and Animator for the Bullseye touchdown celebration animation (seen at around 15 seconds in the video).
Software: Maya, Lens Studio
Client: Target | Studio: NEIGHBOR Animation
Augmented Reality Experiential | Full Video
My Role: 3D Modeling, Materials, Lighting, and Rendering of the signage artwork shown below. It was a fun challenge to figure out a 3D production pipeline to render the 3D elements at a large resolution for in-store signage displays. I also enjoyed focusing on the details of the static 3D elements while still implying motion through the poses.
Software: Maya, V-Ray
Client: Target | Studio: NEIGHBOR Animation
Experiential | Full Video